Kings and Flying Kings is a two player one of a kind board game similar to checkers but has enhanced game pieces and moves that improves the dynamics, strategy and excitement of the game. A perfect gift for age 13 to adult.
33% off promotional sale plus free shipping and 30 days returns for a limited time.
$30.
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The game starts with a player moving one of his four Guards one diagonal space to an open square.
All jumps must be taken.
A Guard can only move one space in the forward direction.
A Guard can never move backward nor do a backward jump take.
A Guard cannot use any of the 4 Push Arrow Squares
A Prince can only move forward unless it is doing a backward jump take.
Only a Prince, King or Flying King can do backward Jump takes.
Only a Prince, King or Flying King can use any of the 4 Push Arrow Squares.
If a Guard or Prince lands on the opponent’s Kings Row, it will become a King.
Only a Prince can spawn a new Prince when it lands on any of the two Spawn Squares on the opponent’s side of the game board.
A King is free to move one space forward or backward at will.
If a King lands on any of the 4 Morph Squares, it will become a Flying King.
Only a King can use the Morph Squares to become a Flying King.
A Flying King is the most powerful piece on the game board. It can move forward, backwards and do flying jump takes diagonally up and down along the game board at will.
Each player is only allowed 6 Princes on the game board at anytime.
Each player is only allowed 3 Flying Kings on the game board at any time.
Each player can acquire an unlimited amount of Kings.
The game ends when one player has captured all of his opponent's pieces. Or if both players have 2 or less pieces remaining on the game board, the player with the highest game piece count wins.
Guards are worth 0 points
Princes are worth 1 points
Kings are worth 3 points
Flying Kings are worth 5 points
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